![]() ![]() ![]() Melee characters can even teleport themselves to strike NPCs… But from another side, shooting in VATS from range is almost impossible, and auto-aim doesn’t fix things when you play a sniper character… FNV introduced some feeble improvements but didn’t change this main feeling of omnipotence. Ennemies are less fast than the PC so they can’t really counterattack and the player is almost invulnerable in this mod. I have always considered VATS as a sort of cheat. It is a tactical approach that I enjoy very much. ![]() I like the RPG concept of the active pause which allows the player to calmly prepair his attacks without the FPS urgency. ![]() However, I think VATS has much potential, even if I agree to say that the vanilla system is rather broken. As I can see in videos and comments, many players adopted the bullet time feature from Project Nevada and it may be an interesting choice indeed. Hi fellows, I just wondered if you do use VATS in your games. ![]()
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